Continuously attempt to chat and recruit with the SAME WARDEN - this allows for the prisoner to develop a relationship with the warden, accept him as a friend and thus be easier to flip. You can improve your chances by doing one or (preferably) more of the following:ġ. In order to successfully recruit a prisoner, you need a Warden to do a number of recruitment attempts with him long enough for them to just give up and flip over. Beleieve me - I lost Wardens to such occurences way more often that I would have liked. If they are from different warring factions, they will insult each other and eventually start fight in the prison - this is both bad for them, your recruitment chance, and your Warden. Let's say you have 5 leftover prisoners that you are trying to recruit from a few raids back. THE PRISONERS - it is extremely important to keep prisoners from warring factions in separate cells, or even prison structures. Dementia, Alzheimers, Brain shot off, etc.) suffer a huge hit to the recruitment chance.Ĥ. ![]() In addition to that, prisoners with brain damage (e.g. ![]() HEALTH PROBLEMS - you will never be able to recruit a prisoner that's below a certain mood treshold (35%). Same goes if you play as tribesmen and are trying to recruit some captured outlander or a pirate.ģ. If you are a member of spacefaring colony and try to recruit a tribesman, you will not be able to understand one another - so even if your best Warden has 20 Social, he will still need to use the sign language. People often see recruitment difficulty of 90%+ and start bashing the game's unfairness. LANGUAGE BARRIER - this is probably the least known of them all. The least possible chance to recruit is 0.5%, so there is always hope.Ģ. First and foremost: here is no unrecruitable prisoner. There are many factors that are taken into play when a player decides to recruit a prisoner. If they leave the map alive, your relationship with their faction will improve. On another side note, you can RELEASE the prisoners that you don't want to recruit. Good times, good times - sortof, depends on the colonist. This will force your people to take care for a person, and if they belong to a faction and leave the map alive, your relationship with them will improve.Īs of the better alphas, had you been lucky enough to get a downed survivor, if you nurture them back to full health, they may choose to join your coony instead of leaving. On a side note, you can always choose to RESCUE, instead of CAPTURE. Eventually, based on their recruitment difficulty and the Social skill of your Warden, along with a few other factors that can help it, they will flip and turn into full-blown colony members that will complete any task that you assign them to. Your Warden will go to them a few times a day to talk to them, raise their mood and promote the colony. ![]() You then need to select "Chat and Recruit" from the Prisoner menu, and you need to make sure that they are getting food (or they will break and bash out the door and leave, or die). First and foremost, you need a colonist assigned as a Warden. After you have imprisoned them, you start the recruitment process. This is done by capturing defeated attackers, neutrals from escape pods, cryptosleep caskets or forcefully capturing neutral travelers that pass through your map. In order to grow your colony in Rimworld, you will, most of the time, need to recruit people for it.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |